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Accelerometer-based User Interfaces for the Control of a Physically Simulated Character - page 41 / 41

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Conclusion

Summary

Performance interfaces for controlling a physically simulated character.

User study mainly focusing on delay issues.

Performance interface might be able to help with delay issue.

Future Work

Reduce delay.

Improve acceleration analysis.

Further user study.

Delay issue: Compare with data-driven control.

Other scenarios (e.g. fighting game, FPS).

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