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Accelerometer-based User Interfaces for the Control of a Physically Simulated Character - page 7 / 41

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Related Work

Interface for controlling a character

Physically simulated character in 2D.

Virtual navigation

Control “view point”.

Wii games

Either dynamic or static measurement.

[Johnson et al. 1999]

[van de Panne and Lee 2003]

[Slyper and Hodgins 2008]

[Chai and Hodgins 2005]

[Templeman et al. 1999]

[Razzaque et al. 2002]

[Nintendo 2006]

[Nintendo 2007]

[Ubisoft 2007]

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