each time it destroys an enemy unit in a “Ground Combat” challenge
Vengeance - If any friendly units remain in battle, the unit gets one last “Ground Combat” challenge when destroyed in battle. The attack disrupts any further attacks from the player that destroyed the unit
Wave Attack - The unit gains +1 Attack for each other wave attack unit in the front rank
Shock Attack - A successful “Ground Combat” challenge by the unit results in the target unit being committed for the remainder of the turn if not already committed
Assault X - The unit can add X to its attack die in a “Ground Combat” challenge but then suffers a minus 2 defense penalty for the remainder of the round and must remain committed for an additional round. The attack must be from the front rank and has a range of 1
Flank Attack X - The unit gets +X attack dice in a “Ground Combat” challenge on a front rank enemy unit if the enemy rear rank is empty
Disable X Y - A successful “Ground Combat” challenge by the unit results in an X decrease in the target unit’s defense attribute for Y combat rounds
Disarm X Y - A successful “Ground Combat” challenge by the unit results in an X decrease in the target unit’s attack attribute for Y combat rounds
Sniper X - The unit gets an X attack dice “Sniper” challenge against the hero leading the enemy army
Infantry Support X - A friendly infantry unit gets + 1 attack and + 1 defense until the end of the round. One infantry unit also gains the speed of the unit for map movement purposes
Defensive Fire - A friendly front row unit gets + X defense until the end of the round, where X is the attack attribute of the unit with this special ability
Steadfast - The unit is immune to confusion, disruption, disablement, or commitment by shock attack
RC: W, X, , Z - The unit can collect resources by moving into a hex with untapped resource capacity. W humans, X materials, Y energy and Z technology can be harvested
Psiblast - The unit can conduct a 7 dice ”Psi Combat”challenge against a biologic*** unit that must use a number randomly generated between 1 and its resistance as its defense.
Confusion - The unit can conduct a 6 dice ”Psi Combat” challenge against a biologic*** unit that must use a number randomly generated between 1 and its resistance as its defense.
If the challenge is successful the target unit conducts a ”Ground Combat” challenge against a friendly unit in the same row and is committed for the remainder of the combat round
Instant Evolution - The unit can undergo an immediate transformation into a random (d20) Xenogyte or Xenomorph unit card. An Action Point and resource cost must be paid but the presence of the Queen Hero in play decreases the cost and adds 4 to the random roll to determine which unit appears.
RN = random number between 1 and 20
RN = RN + Queen bonus
21, 22, 23, 24
10, 11, 12
7, 8, 9
3, 4, 5, 6
large indicates the following unit card types: Armor,
Mecha, Support, Artillery, Automat, Automecha, Robot, Robot Artillery, Robot Support, Dragon, Giant, Xenomorph
* infantry type indicates the following unit card types:
Infantry, Mutant, Xenogyte
*** biologic indicates the following unit card types: Armor, Mecha, Artillery, Infantry, PBA, Support, Team, Mutant, Giant, Dragon, Xenogyte, Xenomorph, Xenolarva
Scavengers - The unit can scavenge resources from the wasteland. In order for this to happen the unit must be in a hex that is in supply and not contested or controlled by an enemy player. At the beginning of the turn when resources are harvested for each player a random (d20) roll is made. If the unit is in a “City”, “Town” or “Rare Special” hex that contains some type of resource already then a +4 modifier is added to the roll.
24 20, 21, 22, 23 17, 18, 19
1 H, 1M, 1E, 1T 1 each of 3 random resources 1 each of 2 random resources
11, 12, 13, 14, 15, 16 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
1 each of 1 random resources None