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A Post-Apocalyptic Turn Based Strategy Game - page 48 / 58

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Armageddon Empires

Facility Special Abilities

HQ - The facility is designated as the“Stronghold”of the player’s empire

Supply - The facility provides a supply source extending into neighboring hexes up to the controlling player’s empire supply range

Barracks - The facility allows the player to deploy cards to a garrison in the hex

Counter Intel - This facility adds 1 for each facility level to the threshold for defending against enemy espionage attempts. All facilities in the same hex receive a fate pool equal to the intel center facility level during a sabotage challenge and the challenge is considered a duel

AP Bonus X - The facility generates X additional Action Points per turn

Egg Chamber - The host facility can deposit a Xenolarva egg pod in the local garrison at the cost of 1 Action Point. Pods that are instantly evolved in the same hex get a bonus of +4 in determining their final form as if a Queen were present in the hex

Create Thrall - The host facility can create a thrall unit that is immediately assigned to the garrison in the same hex

Anti-Air X - The facility can initiate “Ground to Air”challenges against aircraft or helos attacking units or facilities in the same hex

Anti-Missile X - The facility can initiate “Ground to Air” challenges against missiles attacking facilities in the same hex

Recce X Y - The facility card can make observation checks at a range of X and strength of Y

Sniffer X - The facility makes an observation check of X dice in the same hex. Stealth units do not have the observation strength cut in half for a check by a sniffer

Camouflage X - The facility is protected by stealth capability at level X

Hardened - All conventional damage against this facility is cut in half and a WMD attack does not automatically result in destruction. If the facility is a stronghold or outpost and it survives a WMD attack then units in the Garrison have any damage cut in half and all radiation damage negated as well. Damage to unit and hero cards in a garrison from a “Collateral Damage Challenge” is cut in half.

Defense +X - The facility grants a +X Bonus to the defense of any unit card in an army that is attacked in the same hex as the facility

RC: W H, X M, Y E, Z T - The facility is able to collect W Humans, X Materials, Y Energy and Z Tech each turn

R Gen: W H, X M, Y E, Z T - The facility generates W Humans, X Materials, Y Energy and Z Tech each turn

Exp +X - The facility increases by X the experience gained per turn for units in the same hex

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Attack Special Abilities

Recce S X R Y - The attack card can make observation checks at a strength of X and range of Y

Air To Air X - The attack card can engage in an “Air To Air” challenge with an attack die pool of X

Harm X - The attack card can force a duel with a defense dice pool of X, when engaged by an enemy unit card in a “Ground To Air” challenge

Precision Targeting - The attack card can choose the exact target card it wishes to engage in an “Air To Ground” challenge

Stealth - “Air To Air” and “Ground To Air” challenges are made at half strength against the attack card

Suborbital - The attack card can attack/intercept anywhere on the game board as long as the basic requirements (AP, resources, observation) for the attack or intercept are met

Hydrogen Bomb X Y - The attack card unleashes X die “WMD” challenge and a Y die radiation damage attack

Grav Warhead X Y - The attack card unleashes X die “WMD” challenge and a Y die physical damage attack

Collateral 0%  Atk - The attack card has a 60% chance of striking any given army in a hex. If an army is struck every unit card in the army undergoes a 4 attack dice “Collateral Damage” challenge

Collateral 50% 5 Atk - The attack card has a 50% chance of striking any given army in a hex. If an army is struck every unit card in the army undergoes a 5 attack dice “Collateral Damage” challenge

Collateral 0%  Atk - The attack card has a 40% chance of striking any given army in a hex. If an army is struck every unit card in the army undergoes a 6 attack dice “Collateral Damage” challenge

Collateral 0%  Atk - The attack card has a 30% chance of striking any given army in a hex. If an army is struck every unit card in the army undergoes a 7 attack dice “Collateral Damage” challenge

Collateral 50%  Atk - The attack card has a 50% chance of striking any given army in a hex. If an army is struck every unit card in the army undergoes a 6 attack dice “Collateral Damage” challenge

Collateral 50%  Atk - The attack card has a 50% chance of striking any given army in a hex. If an army is struck every unit card in the army undergoes a 7 attack dice “Collateral Damage” challenge

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