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A Post-Apocalyptic Turn Based Strategy Game - page 49 / 58

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Attachment Special Abilities

Recce S X R Y - The attack card can make observation checks at a strength of X and range of Y

Anti-Air X - The host card can initiate “Ground to Air” challenges against aircraft or helos attacking units or facilities in the same hex

Anti-Missile X - The host card can initiate “Ground to Air” challenges against missiles attacking facilities in the same hex

+X Attack - The attack attribute of the host card is increased by X dice

Hyperkinetic +2 - The host unit receives a +2 damage bonus against large* units if a successful “Combat” challenge is made. Infantry-type** units receive a -1 damage modifier

Armor Piercing + - The host unit receives a +1 damage bonus if a successful “Combat” challenge is made

Anti-Personal +X - The host unit receives a +X damage bonus against infantry-type** units if a successful “Combat” challenge is made

EMP +0 - The host unit receives a +10 damage bonus minus a random roll of the defender’s resistance against electronic* units if a successful “Combat” challenge is made

Damage (x.5) - Damage inflicted by the host unit in a successful attack is increased by a factor of 1.5

Damage (x2) - Damage inflicted by the host unit in a successful attack is increased by a factor of 2.0

Damage (x) - Damage inflicted by the host unit in a successful attack is increased by a factor of 3.0

Energy Weapon X - A random damage bonus of X is applied to damage inflicted in a successful “Combat” challenge

Nerve Gas X - A random damage bonus between 1 and X minus a random roll of the defender’s resistance is applied to damage inflicted in a successful “Combat” challenge against a biologic*** unit

Neuro Toxin X - A damage bonus of X minus a random roll of the defender’s resistance is applied to damage inflicted in a successful “Combat” challenge against a biologic*** unit

Omnivorous Bacteria 0 - A damage bonus of 10 minus a random roll of the defender’s resistance is applied to damage inflicted by the host unit in a successful “Combat” challenge

Shock Attack - A successful “Ground Combat” challenge by the host unit results in the target unit being committed for the remainder of the turn if not already committed

Poison X - A damage bonus of X minus a random roll of the defender’s resistance is applied to damage inflicted in a successful “Assassination” challenge against a biologic*** hero

One Wound Kill - A successful “Assassination” challenge terminates the target hero

+X Assassin Lvl - A bonus of X is applied to the host card’s “Assassin” special ability

Armageddon Empires

+X Def vs Sniper/Assassin - A bonus of X is applied to the host card’s defense dice pool during a “Sniper” or “Assassination” challenge

Demolitions +X - A damage bonus of X minus a random roll of the defender’s resistance is applied to damage inflicted in a successful “Sabotage” challenge

One Damage Destruction - A successful “Sabotage” challenge destroys the target facility with a single point of damage

+X Saboteur Lvl - A bonus of X is applied to the host card’s “Saboteur” special ability

+X Stealth Lvl - A bonus of X is applied to the host card’s “Stealth” special ability

+X Def vs Sabotage - A bonus of X is applied to the host card’s defense dice pool during a “Sabotage” challenge

+X Espionage Lvl - A bonus of X is applied to the host card’s “Espionage” special ability

+X Tactician Lvl - A bonus of X is applied to the host card’s “Tactician” special ability

+X Technologist Lvl - A bonus of X is applied to the host card’s “Technologist” special ability

+X Geneticist Lvl - A bonus of X is applied to the host card’s “Geneticist” special ability

+X Defense - The defense attribute of the host card is increased by X dice

Ceramic Armor - - Any damage received by the unit is modified by -1

Reactive Armor -2 - Any damage received by the unit is modified by -2

Nanite Armor - - Any damage received by the unit is modified by -3

Glitter Surface - Any damage received by non hyperkinetic attacks is modified by a random negative number between 1 and 5

AT Field X - Blocks any damage above X that would be applied to the unit

Revitalize - When the host unit reaches 0 or less hit points in combat, the unit is restored to full hit points and this attachment is discarded

+X Resistance - The resistance attribute of the host card is increased by X dice

+X Fate - The fate attribute of the host card is increased by X

+X Move - The movement points attribute of the host card is increased by X

+X CR - The Command Rate attribute of the host card is increased by X

+X Facility Level - The facility level attribute of the host card is increased by X

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