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A Post-Apocalyptic Turn Based Strategy Game - page 50 / 58

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Armageddon Empires

Survival - This equipment provides supply to whatever it is attached

Stealth X - The host unit can engage stealth capability at level X

Camouflage X - The host facility is protected by stealth capability at level X

AP Bonus X - The host facility provides X additional action points per turn

Exp +X - The host facility provides +X experience points to eligible units in the same hex per turn

Lower Threshold X - The host facility lowers the threshold for card creation for the associated card by X

Remote Viewing X - The host facility allows your faction to have a level X observation strength at every hex on the map

Enhancement Special Abilities

+X Hit Points - The hit points attribute of the enhanced card is increased by X points

+X Resistance - The resistance attribute of the enhanced card is increased by X dice

+X Fate - The fate attribute of the enhanced card is increased by X

+X Move - The movement points attribute of the enhanced card is increased by X

+X CR - The Command Rate attribute of the enhanced card is increased by X

+X Attack - The attack attribute of the enhanced card is increased by X dice

+X Defense - The defense attribute of the enhanced card is increased by X dice

Rage - The enhanced unit gains +1 Attack for the duration of the battle each time it destroys an enemy unit in a “Ground Combat” challenge

Regenerate X - The enhanced unit regenerates X hit points between rounds of battle and regenerates all hit points at the beginning of a round of player turns

+X Tactician - A bonus of X is applied to the enhanced card’s “Tactician” special ability

+X Technologist - A bonus of X is applied to the enhanced card’s “Technologist” special ability

+X Geneticist - A bonus of X is applied to the enhanced card’s “Geneticist” special ability

+X Recce Strength - A bonus of X is applied to the enhanced card’s “Recce” special ability

Stealth X - The enhanced unit gains the “Stealth” special ability at level X

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Munition Special Abilities

Hydrogen Bomb X Y - The host attack card unleashes X die “WMD” challenge and a Y die radiation damage attack

Grav Warhead X Y - The host attack card unleashes X die “WMD” challenge and a Y die physical damage attack

Precision Targeting - The host attack card can choose the exact target card it wishes to engage in an “Air To Ground”challenge

One Damage Unit Kill - A successful “Challenge” destroys the target unit card with a single point of damage

One Damage Fac Kill - A successful “Challenge” destroys the target facility with a single point of damage

One Wound Kill - A successful “Challenge” destroys the target hero card with a single point wound

Tactical Nuke X - A successful X die “Challenge” destroys the target unit card with a single point of damage

Nanite Cloud - A successful 7 die “Challenge” inflicts triple damage on the target unit card

Nerve Gas X - A random damage bonus between 1 and X minus a random roll of the defender’s resistance is applied to damage inflicted in a successful “Combat”challenge against a biologic* unit

Neuro Toxin X - A damage bonus of X minus a random roll of the defender’s resistance is applied to damage inflicted in a successful “Combat” challenge against a biologic* unit

Omnivorous Bacteria 0 - A damage bonus of 10 minus a random roll of the defender’s resistance is applied to damage inflicted by the host unit in a successful “Combat” challenge

EMP +0 - The host unit receives a +10 damage bonus minus a random roll of the defender’s resistance against electronic** units if a successful “Combat” challenge is made

Hyperkinetic +2 - The host unit receives a +2 damage bonus against large*** units if a successful “Combat” challenge is made. Infantry-type**** units receive a -1 damage modifier

Armor Piercing + - The host unit receives a +1 damage bonus if a successful “Combat” challenge is made

Anti-Personal +X - The host unit receives a +X damage bonus against infantry-type**** units if a successful “Combat” challenge is made

Shock Attack - A successful “Ground Combat” challenge by the host unit results in the target unit being committed for the remainder of the turn if not already committed

+X Attack - The attack attribute of the host card is increased by X dice

+X Defense - The damage done during a “challenge” using the munition is increased by X points if the “challenge” is successful

Damage (x.5) - Damage inflicted by the host unit in a successful attack is increased by a factor of 1.5

Damage (x2) - Damage inflicted by the host unit in a successful attack is increased by a factor of 2.0

Damage (x) - Damage inflicted by the host unit in a successful attack is increased by a factor of 3.0

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