X hits on this document

PDF document

A Post-Apocalyptic Turn Based Strategy Game - page 51 / 58

147 views

0 shares

0 downloads

0 comments

51 / 58

Tactic Special Abilities

+X Fate Points - The fate pool during a challenge is increased by X. This is only possible if fate points are already available i.e. a challenge for a unit without a hero leading its army would not be eligible for the bonus

  • -

    X Opponent Fate Points - The opponent’s fate pool during

a challenge is decreased by X. If the opponent’s fate would be less than 0 then it is set to 0. This is only possible if fate points are already available to the opponent i.e. a challenge for a unit without a hero leading its army would not be eligible for the subtraction

+X Dice - The attack pool for a friendly unit/hero/attack card during a challenge is increased by X.

Re-roll X Opponent Success Die - X success dice for an enemy unit/hero/attack card during a challenge are re-rolled

+X Success Dice - The attack pool for a friendly unit/hero/attack card during a challenge is increased by X. The Dice are already successes

  • -

    X Enemy Success Dice - X die that have already been rolled as

successes are removed from the enemy’s dice pool

Turn X Failure Dice Into Successes - X failed dice for a friendly unit/hero/attack card are turned into successes

Turn X Success Dice Into Failures - X success dice for an enemy unit/hero/attack card are turned into failures

Re-roll Your Dice Pool - Your entire dice pool is re-rolled

Re-roll Your Opponent’s Die Pool - Your opponent’s dice pool is re-rolled

Faction Cards

The Empire of Man: Tactic Cards

Armageddon Empires

  • 5

Document info
Document views147
Page views147
Page last viewedFri Dec 09 02:41:57 UTC 2016
Pages58
Paragraphs1449
Words32297

Comments