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A study on current business performance of Chinese animation industry - page 17 / 21

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    How is Chinese animation industry practice different from western and Japanese way?

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    How to reposition and upgrade from outsourcing studio to OEM?

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    How to reposition and upgrade from character manufacturer to OEM?

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    How to license and develope brand successfully?

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    How to develop trust between collabrated partners in internatioal animation products?

References

2008-2009 Annual Report on the Development of Global Animation Industry (General Report)CCID

Consulting Co., Ltd. 2009.

2008 Chinese animation industry development report

,

2008.

Chung, P.and Yuan,J. (2009) Dynamics in the online game industry of China: a political economic analysis of

its competitiveness. www.eptic.com.br, vol. XL, n.2, mayo-ago./2009

Koo, S. & Waide, P. (2006). “Pacific Epoch Red Innovation Report Series: 2006 Online Game Report.” Online Document.<http://www.pacificepoch.com/uploads/docs/20060124_Sample_-_Pacific_Epoch_Online_Game_R

eport_PreRelease.pdf>

Pew Internet Report. (2007). “China’s Online Population Explosion.” <http://www.pewinternet.org/PPF/c/2/topics.asp>. Retried on June 12, 2008.

So, S. (2008). “Burning Crusade Bucks Free to Play Trend in Mainland Game Area,” South China Morning

Post. February 26, 2008. From LexisNexis. Retrieved on May 8 20, 2008.

The Economist. (2008). “Alternative Reality; The internet in China.” February 2 2008. From LexisNexis. Retrieved on May 10, 2008.

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