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Base fatigue points:25 Endurance skill modifier:27 Critical Damage:30

Str/Sta26 +/- (fatigue pt. adj.): + to Fat. Pts gained w/lvls:28

Hit Points:31 Armor Worn:33

Spell Points:32

Armor Class:

Con/Fit +/- (hit pt. adj.): Modified fatigue points:29

+/- to AC due to Dex/Bal (def. adj.):34 AC Adjustments due to other reasons:36

AC Adjustments due to physical or racial abilities:35

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Alignment:42

Deity:43

Religious notes:

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Base movement:44 Dex/Bal +/- (reac adj):47

Base w/enc. modifiers:45 Modified/Standard Movement:48

Combat Movement points:50 Charge (x11/2)53

Mounted Overland Movement:51 Run (x2):54

Str/Sta +/- (att adj):46 Overland Movement:49

Dungeon movement rate:52 Sprint (x3):55

Base initiative:56 Encumbrance +/-:59

Special modifiers:57 Modified Initiative:60

+/- to surprise due to Dex/Bal:62 Proficiency modifier(s):65

Racial surprise adjustment:63

Movement +/-:58 Class surprise modifier:61

Characters modified surprise nr:64

Base saving throw is 15 - (level/2) [round down]. This base value is adjusted by relevant ability score: +1 per point (max +/- 4) > 14, -1 per point under 7. And basic class type.

Control

Heart

Perception

Death

Endurance

Reflex

Magic

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Modifiers to svs Control (WIS/WIL): Modifiers to svs Heart (CHA/LEA):

Modifiers to svs Perception (INT/REA): Modifiers to svs Death (CON/HEA): Modifiers to svs Endurance (STR/STA): Modifiers to svs Reflex (DEX/BAL): Modifiers to svs Magic (None): Special modifiers:67 Saving throw notes/General modifiers:

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Racial character points69 Racial characteristics (and costs)

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