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Industrial Technology Years 7–10 Syllabus

INDUSTRIAL TECHNOLOGY – MULTIMEDIA/PHOTOGRAPHY

Multimedia – Specialised Module 3

Students learn about:

Students learn to:

OHS and Risk Management

(refer to Outcomes 5.1.1, 5.1.2, 5.4.2 on page 12)

the intent of the OHS Act and the role of WorkCover in the workplace

potential hazards in the work environment

safe handling of chemicals

select and use personal protective equipment

identify specific OHS issues associated with the production of practical projects

Materials

(refer to Outcomes 5.3.1, 5.3.2, 5.5.1 on pages 12–13)

motion properties such as:

frame rate

size and scale

data rate

compression codecs

sound file attributes, eg:

sample size and sample rate

audio signal processing systems, eg Dolby©

compression codecs to reduce file size

identify and select motion creation settings

select audio file types and attributes to be incorporated into multimedia presentations

Equipment, Tools and Machines

(refer to Outcomes 5.2.2, 5.4.2, 5.5.1 on pages 12–13)

a range of input, processing, output and storage devices used in the multimedia industry including:

analogue and/or digital cameras/video cameras

video capture cards

scanners – flat bed and/or film

removable storage devices

printers

use a variety of hardware items in the development and production of multimedia presentations

demonstrate knowledge and understanding of a range of hardware items

select memory, processing speed and storage requirements for multimedia presentations

Techniques

(refer to Outcomes 5.2.2, 5.4.2, 5.5.1 on pages 12–13)

methods of motion and audio creation used in the multimedia industry

create and integrate motion into multimedia presentations

manipulate and/or create audio files to be incorporated into multimedia presentations

Links to Industry

(refer to Outcomes 5.5.1, 5.7.2 on page 13)

traditional, current and emerging technologies that relate to the multimedia industry

compare and contrast industrial processes with those undertaken in the classroom

describe the impact of new and emerging technologies on careers and professions in multimedia industries

Design

(refer to Outcomes 5.2.1, 5.5.1, 5.6.1 on pages 12–13)

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