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Interactive Mathematics Program - page 13 / 29

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Content Standard

Performance Indicator

IMP

Students use transformations and symmetry to analyze mathematical situations.

Represent transformations of objects in the plane with coordinates, vectors, or matrices; describe the effects of a given transformation.

Apply transformations to three-dimensional objects.

IMP 1

Overland Trail

Journey Back in Time: pp. 190-209

Setting Out With Variables: pp. 211-221

Graph Tells a Story: pp. 223-237

Making Predictions With Graphs: pp. 239-251

Calculators on the Trail?: pp. 253-273

How Fast Should You Go?: pp. 275-280

California at Last!: pp. 282-287

Pit & the Pendulum

Poe – Master of Suspense: pp. 313-314

Graphs & Equations: pp. 369-372

Measuring & Predicting: pp. 374-376

Shadows

What is a Shadow?: pp. 400-401

IMP 2

Cookies

Using the Feasible Region: pp. 326-328

Points of Intersection: pp. 340-346

Cookies & the University: pp. 348-353

Creating Problems: pp. 355-363

IMP 3

Fireworks

World of Quadratics: pp. 11-12

IMP 4

As the Cube Turns

Programming Loops: pp. 124-130

Translation in Two Dimensions: pp. 134-136

Rotating in Two Dimensions: pp. 143, 150, 156, 158

Projecting Pictures: pp. 160, 165, 170-171, 175-178, 180

Rotating in Three Dimensions: pp. 185-188

Correlation of IMP Years 1-4 (© 1997-2000) to the Hawai’i Mathematics Content Standards13

It’s About TimeFebruary 2003

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