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Design: Rick Swan Editing: Elizabeth Danforth Black and White Art: Terry Dykstra Color Art: Julie ... - page 10 / 157

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10 / 157

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18*

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*Make a percentile

roll with d100 to find the ranger's exceptional Strength Score.

As rangers earn experience, they advance in level at a different rate than normal fighters. They acquire 1d10 hit points for each level up to 9th, and thereafter gain 3 hit points per level. The rates of advancement and hit point acquisition, along with the ranger's THAC0 scores (the number rolled on 1d20 to hit armor class 0), are listed in Table 3.

Two adjustments to these figures also apply:

  • 

    Rangers with Strength, Dexterity, and Wisdom scores of 16 or more receive a 10% bonus to their awarded experienced points. A ranger must have 16 or more in all three of these abilities to qualify for this bonus.

  • 

    Rangers with exceptionally high Constitution scores are entitled to a special hit point adjustment. A score of 17 give the ranger a +3 bonus per hit die, while a score of 18 results in a +4 bonus.

1

0

1

2

2,250

2

3

4,500

3

4

9,000

4

5

18,000

5

6

36,000

6

7

75,000

7

8

150,000

8

9

300,000

9

10

600,000

9+3

11

900,000

9+6

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