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Design: Rick Swan Editing: Elizabeth Danforth Black and White Art: Terry Dykstra Color Art: Julie ... - page 129 / 157

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Attached

2 gp

2

S

P

4

1d4

1d3

Held

5 cp

2

S

P

4

1d4

1d3

Main-Gauche 3 gp

2

S

P/S

2

1d4

1d3

Stiletto

5 sp

1/2

S

P

2

1d3

1d2

Snow Blade (iuak)

10

3

M

S

4

1d4

1d6

Belaying Pin

2 cp

2

S

B

4

1d3

1d3

1d6

1d8

1d6+1

1d8+1

1d6+1

1d8+1

Gaff/Hook

12 gp 4

15 gp

4

15 gp

5

cost of the wilderness harness (Table

M

S

5

M

P

4

M

P

4

*The harness knife's cost is included 57). The knife itself weighs only a few

as part of the ounces.

Sword Cutlass

Rapier Sabre

A short wooden rod used on ships (rigging lines are tied to them). This can be used as an improvised club. If using related proficiencies, the belaying pin is related to club and mace.

This is a metal hook with a metal or wooden crossbar at the base. "Attached" means the hook has been used to replace a hand.

A large-bladed dagger with a basket hilt, used as a secondary weapon in a two-weapon fighting style. Gives +1 to disarm attempts. Hilt gives +1 to parry and the effect of an iron gauntlet when punching.

A narrow-bladed knife, with a sharpened point only. Has a non-magical +2 bonus against ring mail, chain mail, and plate mail. Knife pro iciency covers the stiletto.

Short heavy slashing sword, sharp along one edge, with a basket hilt (+1 to parry, punch as iron gauntlet). If using related proficiencies, related to dagger, knife, and short sword.

Long-bladed sword, with point only, requires its own proficiency. A basket hilt can be added for 2 gp (+1 to parry, +1 lb., punch as iron gauntlet). If using related proficiencies, this is related to sabre.

A light slashing sword. Can be fitted with a basket hilt for 2 gp (+1 parry, +1 lb., punch as iron gauntlet). If using related proficiencies, this is related to rapier.

Each ranger is a unique individual with his own feelings, motivations, and personal history. Because there are an endless number of possibilities for ranger personalities, step-by-step guidelines for generating them are not practical, nor are they particularly desirable. Strong characters have constantly evolving personalities, reflecting their

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