experiences as well as their players' inclinations. Just about anything goes, so long as the DM approves and the resulting character is fun to play.
Look over the topics in this chapter and consider how they relate to your character. Ask yourself how he become a ranger in the first place. Where does he come from? What drives him? What makes him feel angry, happy, fulfilled? How does he spend his free time? As you answer these and other questions, your mental image of the character should begin to sharpen. Before you know it, he'll be as familiar as an old friend.
The total number of rangers is difficult to determine. Because of their independent nature and tendency to avoid civilized society, rangers aren't likely to cooperate with a formal census. Additionally, many rangers reside in the most remote regions of the world, making a population count impractical if not impossible.
Still, it's safe to say that rangers are among the less numerous of the character classes, if for no other reason than the demanding ability score requirements limit their number. It's a good bet that there are fewer rangers than bards. They're perhaps more common than paladins. Beyond these generalities, it's anybody's guess.
Terrain preferences are a little easier to ascertain. Most rangers prefer forests, hills, and plains, thanks to the flourishing animal life and comfortable climates. Rugged mountains, and jungles attract the more adventurous rangers, while only the hardiest rangers make their home in the harsh lands of the desert and arctic. As a rough guideline, assume that about 40% of all rangers have Forest as their primary terrain, about 15% have Hill, another 10% or so each have Jungle, Mountain, or Plain, and the rest are more or less equally divided among Swamp, Desert, Arctic, and Aquatic.
Unless the demi-rangers described in Chapter 4 are allowed in your campaign, rangers must be human, elf, or half-elf. Roughly 70% of all rangers are human, 10% are elves, and 20% are half-elves. Even in demi-ranger campaigns, less than 1% of the ranger population are dwarves, gnomes, or halflings.
Gender plays no part in determining one's aptitude for becoming a ranger. About half the ranger population is male, and the other half, female, reflecting the percentages in the general population.
No particular social background predominates in the ranger population. Lower, middle, and upper class rangers are more or less equally represented, with a slight bias toward the lower classes at low levels because these are closest to the land.
Certain kits also tend to favor certain social classes. Feralans and Greenwood Rangers tend to come from lower economic backgrounds, while Falconers, Sea Rangers, and