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Design: Rick Swan Editing: Elizabeth Danforth Black and White Art: Terry Dykstra Color Art: Julie ... - page 14 / 157

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As explained in Chapter 9 of the

, a character fighting with two

weapons is allowed to make an extra attack each combat round with his second weapon. This is added to any multiple attack routine the ranger receives at higher level. For instance, a 13th-level ranger normally makes two attacks per round (see Table 7).

However, when fighting with two weapons, he's allowed

attacks per round, two

with the primary weapon and one with the secondary weapon.

A master of stalking and tracking, the ranger shares the thie 's talents for hiding in shadows and moving silently when he is in a natural outdoor setting. As a ranger's level increases, so do his abilities, as shown in Table 8.

1

10%

2

15%

3

20%

4

25%

5

31%

6

37%

7

43%

8

49%

9

56%

10

63%

11

70%

12

77%

13

85%

14

93%

15+

99%

15%

21% 27% 33% 40% 47% 55% 62% 70% 78% 86% 94% 99% 99% 99%

The base percentages in Table 8 are modified by the ranger's race, Dexterity score, and armor. Tables 9-11 list these adjustments. Table 12 shows adjustments for the character kits described in Chapter 4. These adjustments reflect the predispositions of various character types for hiding in shadows and moving silently.

When attempting to hide in shadows, the ranger armor is assumed to cover his armor. Except for leather armor and elven chain mail, which can be concealed by normal clothing, a cloak or equivalent is needed to cover armor.

If a ranger attempts to move silently or hide in shadows in an indoor or underground setting, his cumulative chance of success is halved. Further considerations and restrictions of a ranger's thief abilities are discussed in Chapter 2.

Regardless of modifiers, the ranger's chance to hide in shadows or move silently can never be more than 99% or less than zero.

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