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the cleric's priestly skills and loyalty. The cleric may be able to assist with some of the ranger's religious requirements; for example, the cleric might handle the blessing of new followers, or come up with the daily offering of food or treasure. If they share the same faith, the cleric may teach the ranger new ways to worship, as well as engaging him in enlightening conversations concerning all things spiritual.

As with all followers, a cleric will remain in the company of a ranger as long as the relationship is mutually beneficial. When the cleric reaches the end of his penance or learns what he wants to know, he may express his desire to leave. A gracious ranger will grant this request, either dismissing or releasing the cleric at the earliest opportunity. Should the cleric prove to be a nuisance--or worse, if the ranger finds the cleric's religious practices to be unacceptable--the latter may be dismissed without explanation.

Conversely, a ranger may find it advantageous to serve as a temporary follower of a cleric. He may seek out a cleric because an obligation requires him to spend a period of time working for a church, or because he wishes to learn more about that religion in a structured setting. Alternately, a ranger may volunteer to protect a clerical stronghold, or his deity may have commanded him to become a follower to show his dedication. Regardless of his motivation, a ranger usually serves as a follower for a limited period of time, seldom exceeding a few months. He typically begins his term of service early in his career, usually before reaching 3rd level. When his term ends, however, he may continue an informal relationship with that particular church for a much longer period.

Clerics of 8th level or higher who establish large places of worship may accept ranger followers. Some clerics may have gender, racial, or kit preferences for their followers, but usually they'll accept any ranger whose faith is compatible with their own and who demonstrates a sincere commitment to serve. Once accepted, the ranger is expected to obey his clerical superiors and adhere to their traditions. The ranger may be required, for instance, to pay a weekly offering for the upkeep of the fortification, take a vow of chastity, or wear a distinctive cloak or other garment. He may also be expected to perform any number of special duties. Typical duties might include:

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    Performing routine maintenance on the stronghold. This may include repairing damage, sweeping floors, polishing metalwork, cleaning latrines, and so on.

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    Constructing a wilderness shrine or temple. Usually, this is performed under the supervision of a superior. The ranger handles most of the manual labor.

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    Recopying faded sacred texts on fresh parchments. Often the language will be unfamiliar to the ranger, as some clerics believe that copying foreign script enhances the disciplinary benefits of the practice.

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    Supervising the forti ication's herd animals. This includes feeding, watering, administering to sick animals, and cleaning barns and stables.

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    Tending the church's gardens and harvesting the crops.

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    Protecting the stronghold against monsters and enemy armies.

A ranger can expect to be disciplined if he refuses to obey his superiors or becomes derelict in his duties. For minor infractions, he may be confined to his quarters or given additional chores. Major infractions may result in beatings or even a banishment from the fortification. In extreme cases, the ranger's superiors may be able to exert their influence to permanently separate the ranger from their religion, causing him to lose all associated privileges and benefits.

In the context of a game, a ranger's term as a clerical follower may take place

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