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No forgathering would be complete without games and contests for rangers to demonstrate their skills and compete for prizes. Conservative forgatherings feature debates, target shooting, and knotting matches (where contestants see who can untangle complex knots in the shortest time). The Glass Eye Concourse and similarly rowdy forgatherings feature contests of a more physical nature, such as head-slamming (contestants butt heads as hard as they can until one passes out), dagger juggling (often done blindfolded), and bear wrestling.

Mountain Men in particular have a tradition of rather intense competition. For example, Mountain Men enjoy a bizarre drinking contest where bitter roots, fish scales, rotten vegetables, and other distasteful substances are mixed with water; whoever consumes the most of this vile brew is declared the winner.

Other contests common to forgatherings include horse races, rabbit hunts, and mock battles using swords and spears bound with thick layers of cloth. Winners are awarded silver pendants, hiking boots, or other prizes donated by the more affluent attendees. If donations aren't available, each participant puts a few coins in a pot before a contest begins; whoever wins claims the pot. Wagering is rampant for all types of contests, with rangers betting everything from animal pelts and dried meat, to arrowheads and leather gloves.

Rangers are a sub-class of fighter who are adept at woodcraft, tracking, scouting, in iltration, and spying. All rangers must be of good alignment, although they can be lawful good, chaotic good, or neutral good. A ranger must have a Strength score of at least 13, Intelligence of at least 13, Wisdom of at least 14, and Constitution of at least 14.

If the ranger has ability scores of greater than 15 in Strength, Intelligence,

Wisdom,

he gains the benefit of adding 10% to experience points awarded by the referee.

Unlike other members of the fighter group, rangers have eight-sided Hit Dice (d8) but at first level they get 2, rather then 1, Hit Dice. It should also be noted that rangers get 11 Hit Dice rather than the 9 of other fighter-types. Table 61 shows the experience points needed for each level, along with the associated titles. Table 62 lists the number of attacks per round a ranger can make at various levels.

1

0

2

Runner

2

2,251

3

Strider

3

4,501

4

Scout

4

10,001

5

Courser

5

20,001

6

Tracker

6

40,001

7

Guide

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