Ranger Lord (11th level)
Range Lord (12th level)
Rangers gain 2 hit points per level after the 10th.
** 325,000 experience points per level for each additional level above the 12th.
This applies to any thrusting or striking weapon.
In addition to considerable prowess as fighters, rangers have druidic and magical spell capabilities when they attain high levels. Thus, they are very formidable opponents, for they have other abilities and benefits as well.
When ighting humanoid-type creatures of the "giant class," listed hereafter, rangers add 1 hit point for each level of experience they have attained to the points of damage scored when they hit in melee combat. Giant class creatures are listed on Table 66.
a 5th level ranger hits a bugbear in melee combat, and the damage done to the opponent will be according to the ranger's weapon type, modified by his Strength, and +5 (for his or her experience level) because the opponent is a bugbear (a "giant class" humanoid).
Rangers surprise opponents when rolling 1-3 on 1d6 and are themselves surprised only when rolling 1 on 1d6.
Tracking is possible both outdoors and underground (in dungeons and similar settings). Underground, the ranger must have observed the creature to be tracked within 3 turns (30 minutes) of the commencement of tracking, and the ranger must begin tracking at a place where the creature was observed. Table 63 lists the ranger's chance to track creatures underground in various situations.
Going along a normal passage or room Passes through normal door or uses stairs Goes through a trap door Goes up or down a chimney or
65% 55% 45%