the character becomes a fighter, with eight-sided Hit Dice ever after. He can never again regain ranger status.
Rangers may not hire men-at-arms, servants, aides, or henchmen until they attain 8th level or higher.
No more than three rangers may ever operate together at any time. Rangers may own only those goods and treasures which they can carry on their person and/or place upon their mount. All excess must be donated to a worthy communal or institutional cause (but never to another player character).
Rangers do not attract a body of mercenaries to serve them, but when (and if) rangers construct strongholds, they conform to the fighter class in other respects.
The following is a list of "giant class" creatures for which the ranger receives his special combat bonus.
By the time a ranger gains a fourth weapon proficiency at 4th level, the character's weapons must include:
a bow (of any sort) or light crossbow*
a dagger or knife
a spear or an axe
a sword (any type)
This choice must be made at 1st level.