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there to be found.

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    The ranger can interpret subtle changes in the environment to anticipate natural disasters. A Plains ranger can recognize the appearance of the sky associated with a coming tornado. A Mountain ranger can identify the rumbling sound that precedes an avalanche. The DM may require Survival checks to verify a ranger's interpretations.

One way in which a DM can use the Survival ability in a "quick-and- dirty" fashion is to set up special penalties (cumulative penalties for fatigue for fatigue or exposure) in especially harsh climes. A party with a ranger or one that is properly prepared and outfitted, simply avoids the potential penalties. Those who are unprepared take the penalties until the DM decides they have acclimated to the setting, or until they take other appropriate actions determined by the DM.

Like fighters, rangers have the ability to build and maintain castles, forts, and strongholds. Unlike fighters, rangers are not joined by free soldiers or other special followers in doing so.

Theoretically, any ranger can build a stronghold. In practice, most rangers who build them are 9th level or higher, since rangers of lower level usually lack the necessary resources, reputation, and skills. A DM may allow a lower-level ranger to have a stronghold under exceptional circumstances; for instance, a ranger might come into an inheritance, or a group of peasants might build a castle in gratitude for his assistance.

Some rangers acquire strongholds in cooperation with the local king or ruler. The ranger begins the process by petitioning the ruler for permission to build a stronghold in a particular area. If the ranger demonstrates good will and has a reputation for trustworthiness and strong leadership, the ruler usually grants permission. In exchange for this permission, the ranger may have to pay an annual tax, or make himself available to serve in the ruler's military forces in times of war. If the ranger meets his obligations, the ruler may loan royal forces to the ranger if his territory is invaded or his stronghold besieged.

More commonly, rangers prefer to build their strongholds in the unsettled wilderness, beyond the sovereignty of any government. Though free of obligations to a ruler, the ranger must also fend for himself in times of peril; if an army of orcs lays claim to the ranger's territory, the ranger is on his own.

Because a ranger's stronghold gains him no special followers, it tends to be significantly smaller and less elaborate than that of a fighter of comparable level. Though a fighter may receive money by selling products produced on his land, taxing settlers, or charging rent, these options are rarely available to rangers. In most cases, a ranger's stronghold generates only a modest income, if any.

Guidelines for building and maintaining strongholds are beyond the scope of this

book. For more information, you might investigate the

, which

includes details of castle construction along with a number of standard floor plans. Though most rangers prefer castles and forts made of wood and stone, these are by no means the only types available. Other possibilities include tree houses (in Forest and

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