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46 / 157

D100 Roll

Follower

01-02

Bard

03

Bard (half-el )

04-06

Druid

07-08

Druid (half-el )

09-14

Cleric

15

Cleric (elf)*

16

Cleric (half-el )

17-23

Fighter (elf)

24-28

Fighter (gnome)

29-33

Fighter (hal ling)

34-51

Fighter

52

Fighter/Cleric (half-el )

53-54

Fighter/Mage (elf)*

55

Fighter/Illusionist (gnome)*

56-67

Ranger (half-el )

68-92

Ranger

93

Ranger/Cleric (half-el )

94-95

Thief (hal ling)

96-97

Thief

98

Thief (gnome)

99-00

DM's Choice

  • *

    If ranger has had a follower of this type, roll again. Any full elf follower is 80% likely to be an aquatic elf. Replace any full elf with mountain dwarf. Any full elf ighter/mage is

replaced by a gnome ighter/illusionist.

(tern, penguin, pelican, duck, parrot, cockatoo, toucan, crow, raven, loon, heron): Int animal; AL N; AC 7; MV 1-3, Fl 24-36 (B) (penguin: MV 3); HD 1-4 hp; THAC0 nil or 20; #AT nil or 1; Dmg nil or 1; SZ T or S; ML 5-7; XP 0 or 15

Int animal; AL N; AC 6; MV 12; HD 7; THAC0 13; #AT 1; Dmg 3d6; SD fight 1d4 rounds if hp 0 to B10; SZ L; ML 11; XP 650

Int animal; AL N; AC 7; MV 21; HD 3; THAC0 17; #AT 2; Dmg 1-4/1-4; SZ L; ML 5-7; XP 120

Int semi-; AL N; AC 5; MV 6 fl 18 (C); HD 4; THAC0 17; #AT 1; Dmg 2d4; SA fire breath 5/day, 2d8 in 60x10' cone; SD 1-2 fire damage per P or S weapon hit unless save vs. breath; SZ S; ML 9; XP 420

Int animal; AL N; AC 7; MV Sw 18; HD 7; THAC0 13; #AT 1; Dmg 3d4; SA swallow size S if 4+ over hit roll; two toxic feelers, 2d4 each (1d4 if save); SZ L; ML 9; XP 2,000

Int animal; AL N; AC 6; MV 21; HD 4; THAC0 17; #AT 1 or 2; Dmg 1-4 or 1- 2/1-2; SZ H; ML 5-7; XP 120

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