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Design: Rick Swan Editing: Elizabeth Danforth Black and White Art: Terry Dykstra Color Art: Julie ... - page 47 / 157





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Int animal; AL N; AC 7; MV 15; HD 1+2; THAC0 19; #AT 1; Dmg 1-3; SA charge (+2 attack, +1-2 dmg); SZ M; ML 8-10; XP 35

Int animal; AL N; AC 7; MV 12; HD 4; THAC0 17; #AT 2; Dmg 1-4/1-4; SZ L; ML 8-10; XP 120

Int low; AL N; AC 7; MV 9; HD 1+1; THAC0 19; #AT 1; Dmg 1- 4; SZ S; ML 5-7; XP 35

Int animal; AL N; AC 7; MV 24; HD 2; THAC0 19; #AT 1; Dmg 1-4; SZ M; ML 5-7; XP 35

Int animal; AL N; AC 6; MV 12; HD 8; THAC0 13; #AT 1; Dmg 2-8; SA charge (double damage), trample 2-8/2-8; SZ L; ML 8; XP 975.

Int animal; AL N; AC 6; MV 3, Sw 18; HD 1; THAC0 19; #AT 1; Dmg 1-3; SZ M; ML 8-10; XP 35

(hamster, kangaroo rat, prairie dog): Int animal; AL N; AC 9; MV 12, Br 1; HD 1 hp; THAC0 nil; #AT nil; Dmg nil; SZ S; ML 2-4; XP 0

Int animal; AL N; AC 7; MV 24; HD 2; THAC0 19; #AT 1; Dmg 1-3; SZ L; ML 5-7; XP 65

This section pertains to animal followers, as do the three sections which follow-- Training Animal Followers, Follower Loyalty, and Parting Company. Information relevant to human and demihuman followers can be found in the last section of this


What exactly does an animal follower

, anyway?

At first, animal followers do little more than that--they follow. While an avian follower may perch on the ranger's shoulder for a few miles or a dog may scout up ahead, for the most part, followers linger behind, keeping perhaps 10-20 feet between themselves and the ranger.

In general, an animal follower attempts to accompany the ranger wherever he goes. If the ranger enters a cave, the follower goes in after him. If the ranger paddles a canoe, the follower attempts to swim alongside. If the follower can't swim, it waits on shore for the ranger to return. If the follower is too big to squeeze through an underground passage, it may surface and wait for the ranger outside.

Likewise, if a ranger moves at a pace faster than the follower can maintain, the follower will attempt to pursue as best it can. When a ranger interrupts his travels--for instance, if he stops to camp--he may give the lagging follower enough time to catch up. If a follower is unable to rejoin the ranger because of a lost trail (the animal hasn't seen the ranger in several days and can no longer track him), physical barriers (the animal is incapable of following the ranger across a vast river) or inhospitable terrain (a seafaring ranger has left for the shore, abandoning a water-breathing follower), the follower is considered to be released; see the Parting Company section below for details.

For the most part, an animal follower can take care of itself. Assuming there's an

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