X hits on this document

PDF document

Design: Rick Swan Editing: Elizabeth Danforth Black and White Art: Terry Dykstra Color Art: Julie ... - page 57 / 157





57 / 157

follower with negligible trainability may prove to be more annoying than helpful. A ilthy or frightening follower may make the party uncomfortable. A follower may eat too much, move too slowly, or scare off too many NPCs. Whatever the reason, the ranger has two options for abandoning a follower, either of which he can exercise any time he likes.

This is a form of temporary abandonment. Using commanding gestures and a firm voice, the ranger lets the follower know that he wants it to remain behind. Because of the special bond between the follower and the ranger, the follower instinctively understands what the ranger is telling it, and responds by reluctantly wandering away into the wilderness. Should the ranger return to the general area where he released the follower, and call out to the follower or otherwise make his presence known, the released animal may show up again, ready to resume its role as a follower. (The DM decides if a released follower returns; generally, if the ranger attempts to locate the follower within a few months of its release, the animal will show up within a day or so. Otherwise, the ranger should assume that the released follower has died or relocated.)

This is a form of permanent abandonment. As with release, the ranger communicates his desire to dismiss a follower through a series of gestures and vocal commands. The dismissed follower moves away into the wilderness, never to be seen again. A dismissed follower will not return to the ranger. A ranger can=t replace dismissed followers; they still count against his normal limit.

A ranger who doesn't want to release or dismiss an unwanted animal follower has a host of other options, limited only by his imagination and the DM's approval. He can arrange for a farmer, a zoo keeper, or other NPC to care for the follower (making sure, of course, the caretaker is of good alignment). He can keep it in his stronghold, asking a human or demihuman follower to care for it. He can also give it to a friendly NPC as a gift (again, presuming the NPC is of good alignment; failure to do so may be taken as a sign of betrayal by the ranger's remaining followers).

Humans and demihumans become followers for different reasons than animals. Drawn to a ranger's reputation for honor and integrity, humans and demihumans serve as followers out of respect, admiration, and hero-worship. They remain loyal so long as their basic needs are met, and the ranger doesn't betray their trust.

Trainability doesn't apply to human and demihuman followers. Instead, they will perform any duties or functions within reason. Typically, such followers serve as soldiers, but they may also work as guards, servants, or personal aides.

Human and demihuman followers accompany the ranger as long as their basic needs are met and their are fairly treated. Some may serve with the understanding that the ranger will teach them the ways of the wilderness. It's up to the ranger to determine the needs and expectations of each new follower when he arrives.

A ranger's human and demihuman followers aren't confined to a stronghold. They may accompany him on his travels or undertake independent missions. In other respects, a ranger's followers adhere to the guidelines given in Chapter 12 of the

Document info
Document views607
Page views607
Page last viewedMon Jan 23 13:04:37 UTC 2017