existing kits to see if any of them can be modified to fit the archetype you have in mind. If not, copy the Ranger Kit Record Sheet in the back of this book. Begin by filling out the description of the new kit, then write down the information needed in each section. Refer to the Kit Subsections descriptions at the beginning of this chapter if necessary.
When you've finished filling out the Record Sheet, let your DM look it over. He may make some adjustments to ensure that characters taking the new kit aren't too powerful or that the kit is sufficiently different from existing kits. The DM reserves the right to make additional adjustments after he sees how it works in the context of a campaign.
Stuck for ideas? Here are some suggestions that might be developed into new kits: Cemeteries, battlefields, or other locales associated with death are his primary terrain. His followers are non-evil undead.
Similar to the Giant Killer, he has special abilities that increase his effectiveness when ighting dragons.
His primary terrain is another plane of existence. His followers include extra-planar creatures.
He's a conservation expert who retaliates violently against despoilers, polluters, and poachers.
He can change into an animal and counts werecreatures among his followers. Werebears and weretigers are suggested.
He's a private landowner primarily interested in protecting and expanding his own holdings.
He can thrive in any terrain, under any conditions. He can improvise deadly weapons from the simplest materials.
According to the
, only humans, elves, and half-elves can be
rangers. But using the rules in this book, it's possible to include characters of other races with ranger-like abilities in a campaign. However, lacking the necessary qualities to become rangers in the true sense, these other races are subject to specific limitations. They are known as demi-rangers.
Demi-rangers are restricted in the following ways:
take character kits. Only a few kits are available to each race,
as indicated in Table 53. Further, they must meet all the initial ability score requirements for both the ranger class and the kit.
Demi-rangers use only the basic Tracking proficiency; they do not track as
rangers, nor can they specialize in a primary terrain if that optional rule is being used.
Demi-rangers do not get the two-weapon attack ability of standard rangers.
Demi-rangers do add their racial modifier (if any) to their move silently and hide in shadow abilities.
Demi-rangers are limited as to the maximum level they may achieve. Table 53 lists the maximum level for each kit.
Demi-rangers attract 2d3 followers instead of the 2d6 normally allowed rangers. (Dwarf demi-rangers will rarely have elf or half-elf followers; gnomes will have an exceptionally high number of burrowing mammals.)