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# 210251: COMPUTER GRAPHICS

Teaching Scheme       Examination Scheme

Lectures: 3 Hrs/week            Theory: 100 Marks

Prerequisite: Data Structures and Algorithms (Subject Code: 210244)

#### Learning Objectives

1.

To understand basic concepts of computer graphics

2.

To understand algorithms to draw various graphics primitives

3.

To understand 2-D and 3-D transformations

#### Basic Concepts

Introduction to computer graphics, lines, line segments, vectors, pixels and frame buffers, vector generation, DDA and Bresenham’s line and circle drawing algorithms, antialiasing, thick lines, character generation: Stroke Principle, Starburst Principle, Bit map method, display of frame buffer.

Graphics Primitives: Display devices, Interactive devices: Tablets, touch panels, mouse, joysticks, track balls, light pen etc., Data generating devices: Scanners and digitizers, primitive operations, display file structure, algorithms and display file interpreter, Text and line styles.        (6 Hrs)

Unit II

#### Polygons

Introduction, representation, entering Polygons, Polygon filling: Seed fill, Edge fill, scan conversion algorithm, filling with patterns.

#### 2D Transformations

Introduction, matrices, Scaling, Rotation, homogeneous coordinates, Translation, Co-ordinate transformation, rotation about an arbitrary point, inverse transforms and shear transforms.

(6 Hrs)

## Unit III

#### Segments

Introduction, segment table, segment creation, deletion, renaming. Image transformations, raster techniques

#### Windowing and clipping

Introduction, viewing transforms, 2D clipping, Cohen-Sutherland outcode algorithm, Polygon Clipping, Sutherland-Hodgman algorithm, Generalized clipping.         (6 Hrs)

Unit IV

3-D Transformations

#### Introduction, 3-D geometry, primitives, transformations, Rotation about an arbitrary axis, Concept of parallel and perspective projections, Viewing parameters, 3D clipping, 3D viewing transformations        (6 Hrs)

Unit V

Hidden Surfaces and Lines

Introduction, Back-face removal algorithm, Z buffers, scan-line, Painters algorithm, Warnock algorithm, hidden line methods, binary space partition.

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