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Light, Color and Shading

Introduction, Diffused illumination, point source illumination, shading algorithm, refexions, shadows, ray tracing, Colour models and tables, shading algorithm, transparency         (6 Hrs)

Unit VI

Curves and fractals

Introduction, Curve generation, Interpolation, interpolating algorithms, interpolating polygons, BSplins and corners, Bezier curves, Fractals, fractal lines and surfaces        (6 Hrs)

Text Books:

1.

S. Harrington, “Computer Graphics”, 2nd Edition, McGraw-Hill Publications, 1987, ISBN 0 – 07 – 100472 – 6.

2.

D. Rogers, J. Adams, “Mathematical Elements for Computer Graphics”, 2nd Edition, Tata McGraw-Hill Publication, 2002, ISBN 0 – 07 – 048677 – 8.

Reference Books:

1.

D. Rogers, “Procedural Elements for Computer Graphics”, 2nd Edition, Tata McGraw-Hill Publication, 2001, ISBN 0 – 07 – 047371 – 4.

2.

J. Foley, V. Dam, S. Feiner, J. Hughes, “Computer Graphics Principles and Practice”, 2nd Edition, Pearson Education, 2003, ISBN 81 – 7808 – 038 – 9.

3.

F. Hill, “Computer Graphics: Using OpenGL”, 2nd Edition, Pearson Education, 2003 ISBN 81 – 297 – 0181 – 2.

4.

D. Hearn, M. Baker, “Computer Graphics – C Version”, 2nd Edition, Pearson Education, 2002, ISBN 81 – 7808 – 794 – 4.

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