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Module 2: Introduction to UML - page 8 / 48

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8

Behavioral Things in UML

Two primary kinds of behavioral things:

Verbs.

Dynamic parts of UML models: “behavior over time”

Usually connected to structural things.

Interaction

a set of objects exchanging messages, to accomplish a specific purpose.

ask-for-an-A

State Machine

specifies the sequence of states an object or an interaction goes through during its lifetime in response to events.

inParty

inStudy

harry: Student  

name = “Harry Kid”

katie: Professor  

name = “Katie Holmes”

received-an-A/

buy-beer

sober/turn-on-PC

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