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    • 2.3.

      Cultural Examples Using Multimedia

      • 2.3.1.

        Art Access Kiosks - J. Paul Getty Museum

The J. Paul Getty Museum built Art Access kiosk systems using multimedia in 1996- 1997. Through this challenging application, user activities were changed from just read- ing data to high quality video, images, and text that responded to the audiences needs. Art Access used interactive multimedia to meet the widely varied interests of visitors and the system’s easy access is successfully linked with information whenever the visitor wishes to explore.

Access Modules consisted of a main menu, indexed menus, artist screens, a glos- sary, videos, audios, tour, help, and credits. With detailed and appropriate media, this user-centered system provided a user interface that was intuitive and quickly under- stood. Also the system could be connected with other application to share data. Dur- ing this time, the use of multimedia was expanded in terms of collecting and clearly sharing cultural data.

2.3.2.Artifacts of the Presence Era - MIT Media Lab

The MIT Media Lab created a visualization project for a historical museum gallery called “Artifacts of the Presence Era.” This project used the applied mode of devel- oped and combined multimedia. The project recorded all movement, images, and sounds produced during the exhibition through a camera and a microphone. The im- ages and sounds were captured, and then visualized as accumulating layers of data. Visitors could navigate the captured images and sounds into the history of the gallery. Every five minutes recorded data was produced into a new layer line, merging the im- ages and audio. Using a knob controller to navigate up and down, a user could choose a specific layer, and then see the images and audio from that layer.


Storytelling of the Hahoe Mask

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