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<Figure 22: The House buttons in the main stage with pop balloon when it rolls over>

4.1.9. Story Design

Usually, interactions would contain multiple choices for a non-linear story format. In my case however, my aim is to interpret and preserve the original Hahoe Mask Dance story, and to produce it in an entertaining way. In the book “On Interactive Storytell- ing” by Chris Crawford, he points out that

“The absolute number of choices isn’t important; it’s the number of choices offered, compared to the number of possibilities the user can imagine. If the user has reached the climax of the story and must choose between leaving his girlfriend for the war and shirking his duty, having only two choices doesn’t detract from the power of the interaction; it’s difficult to imagine any other reasonable possibilities.”

Thus, I modified the stories with just minor corrections.

  • Mudong Play

The Mudong Play is the first story in the Hahoe Mask Dance. It shows a ritual event, in where Kaksi cannot walk on the ground, so she dances on the servants shoulders. Her dance starts at dawn, but before she starts dancing, the servants pray in front of the ritual tree for an abundant harvest. After that, Kaksi and her ser- vants go down to the village from the mountains.

  • Pagyesung Play

The monk meets a woman in the mountains, and shortly thereafter falls in love with her. At last, he breaks free from the restrictions placed upon him as a monk, and dances with her.

  • Yangban Play

The Yangban and the Sunbi compete with each other in the Yangban house. While arguing about their knowledge and social status, they realize that the arguement is pure folly. In the end, they dance together with Bune.


Storytelling of the Hahoe Mask

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