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<Figure 23: The sequential hints in the Kaksi story>

<Figure 24: The story continuation by user clicks in the Monk story>

<Figure 25: The entrance in the angban story>

<Figure 26: The gaming structrue interactivity in the Butcher’s shooting game>

<Figure 27: The narrational storytell- ing by user clicks in the angban story>

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Storytelling of the Hahoe Mask

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