Object - 3
%var- variable to hold object's handle
ObjectType- Is any class declared in the engine or in script that has been derived from SimObject or a subclass of SimObject.
Name (optional)- object's name.
CopySource (optional)- The name of an object which is previously defined somewhere in script.
Note: If CopySource is of a different ObjectType than the object being created, only CopySource's dynamic fields will be copied.