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1990: State of the Art

processor: SGI Workstation with 16MB memory

display: 24-bit raster with real-time Gouraud shading & z-buffer (no tex. map.);

the terminal is the frame buffer peripherals: laser printer, single-frame video recorder OS & libraries: UNIX, X Windows, SGI GL language: C graphics: shaded raster for special effects in movies

meanwhile, PC’s are getting decent, but still no 3D graphics hardware, so people use software scan conversion, Painter’s algorithm, and tricks to get real time

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