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1990’s

Hardware: Intel 486: PC’s get passable floating point mid 90’s: laptops 1994: Silicon Graphics Reality Engine (real time texture mapping) Nintendo 64 game console: Reality Engine-like graphics for the masses late 90’s: PC graphics cards (3dfx, Nvidia, …) Pentium: PC’s almost as fast as workstations mid 90’s: scanners (Cyberware) late 90’s: motion capture

PC market takes off, supercomputers waning, Microsoft Research growing, Apple collapses, SGI collapses, new startups, …

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