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1980’s

Software: 1980, Jim Blinn: blobby models 1980: BSP trees (mostly a curiosity at the time) 1980, Loren Carpenter: fractals for computer graphics

1985: PostScript

1986, Cook: stochastic sampling for computer graphics

Photoshop

arcade video games

desktop publishing, character animation, radiosity, lotsa ray tracing, scientific visualization

UNIX, X Windows, C, C++, but MS-DOS rising...

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