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Figure 15: Evolving Boid swarms using breve

Again, due to the size of the simulation, source code will not be explicitly detailed in this paper. However, it is available for inspection in breve, and a video of this model has been generated and is available at the following location: http://insecure.ucdavis.edu/Members/adam/physics

SECTION IV CONCLUSION

This paper has explored the theory and practice of agent-based modeling and tools. The toolkits themselves were found to be, at the time of this writing, of varying degrees of usefulness and power, and their use generated a greater-than-anticipated learning curve during the development of this paper. Agent-based modeling toolkits are subtle and sophisticated, and the freely available ones involve quite a bit of setup, fine-tuning, and tinkering before even a single line of model code is written. The modeling frameworks evaluated all used open-source languages and libraries, usually either Java or Python, though Python was preferred for its simplicity, expressiveness, and ease of use. Particular toolkits had decided advantages depending upon the type of simulation desired. For 3-D modeling, breve was far and away the best tool in terms of setup, ease of use, and sophistication of agent behaviors. For network and grid models with visualization of non spatio-temporal data, Repast Simphony was the best

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