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Finally, a model was developed in Repast Simphony. This simulation is the classic Boids model developed by Craig Reynolds in 1986 [29], which is a kind of 3D Life simulation producing chaotic behavior with the following rules:

1. Boids try to fly towards the center of mass of neighboring Boids (usually, the perceived CoM with respect to that particular Boid)

  • 2.

    Boids try to keep a small distance away from other objects (including other Boids)

  • 3.

    Boids try to match velocity with nearby Boids (perceived velocity of neighbors)

Figure 4: Visual model of Boids agent

/** *

  • *

    This file was automatically generated by the Repast Simphony Agent Editor.

    • *

      Please see http://repast.sourceforge.net/ for details.

* */

/** *

  • *

    Set the package name.

* */ package boids

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