Finally, a model was developed in Repast Simphony. This simulation is the classic Boids model developed by Craig Reynolds in 1986 , which is a kind of 3D Life simulation producing chaotic behavior with the following rules:
1. Boids try to fly towards the center of mass of neighboring Boids (usually, the perceived CoM with respect to that particular Boid)
Boids try to keep a small distance away from other objects (including other Boids)
Boids try to match velocity with nearby Boids (perceived velocity of neighbors)
Figure 4: Visual model of Boids agent
This file was automatically generated by the Repast Simphony Agent Editor.
Please see http://repast.sourceforge.net/ for details.
Set the package name.
* */ package boids