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Volume 2, Number 2 (Spring 2004) - page 26 / 30

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26 / 30

Atari 2600

1977

Mattel Intellivision

1980

Bally/Astrocade

1981

ColecoVision

1982

NES

1983

Atari 7800

1984

Sega Genesis/Megadrive

1988

SNES

1991

Atari Jaguar

1993

Sega Saturn

1994

Sony PlayStation (1994)

1995

N64

1996

Dreamcast

1998

PlayStation 2

2000

Nintendo Gamecube

2001

Microsoft X-Box (2001)

2001

8

1

10

8

4

29

8

4

29

8

4

29

8

2

14

8

2

14

16

8

128

16

4

57

32

26

832

32

28

896

32

34

1,084

64

94

6,000

128

200

25,600

128

295

37,749

128

405

51,840

128

733

93,824

Vol. 2:2]

James Conley,

YEAR 1 YEAR 2 YEAR 3 YEAR 4 YEAR 5

¶67

The following chart illustrates the processing power of gaming consoles relative to state of the art Intel based PC for the five year life cycle of the gaming console:

¶68

The chart demonstrates that, in the best case scenario, the processing power of the gaming console is sixty percent of that of the PC at the time of introduction (e.g., for Nintendo 64). It also shows how quickly the PC processing power surpasses that of the gaming console. By the fourth year of the game console’s useful life, the PC has five times the processing power.

286

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