The states that were developed for the FSM were: AttackDomPointState, AttackState, ChangeWeaponState, ChaseState, DodgeState, GoToAmmoState, GoToHealthState, GoToState, IdleState, MeleeState, PatrolState, ReloadState. BlindFireState. The details of these states are much the same as the matching GOAP actions.
Extra GOAP goals and actions were created for the extra game modes. These were: ActionAttackFlagCarrier, ActionCarryFlag, ActionPickupFlag, ActionProtectFlagBearer, ActionSeekClosestEnemy, GoalCaptureFlag, GoalReturnFlagToBase, ActionBlindFire.