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REFERENCES

Bridge, D. (2007). AI Planning. Retrieved June 11, 2007, from Computer Science UCC: http://www.cs.ucc.ie/~dgb/courses/tai/notes/handout34.pdf

Brownlee, J. (2002). A finite state machine framework. Retrieved 13 August, 2007, from AI Depot website: http://ai-depot.com/FiniteStateMachines/FSM-Background.html

Buckland, M. (2005). Programming game AI by example pp. 43-88 .Wordware Publishing.

Burke, R et al. (2001). Creature smarts: The art and architecture of a virtual brain. In the proceedings of the Game Developers Conference.. San Jose, CA. 1(Jul): pp. 147-166.

Higgins, D. (2002). A generic A* machine. In AI Game Programming Wisdom pp. 133- 145. Charles River Media.

Houlette, R. (2003). The ultimate guide to FSMs in games. In AI Game Programming Wisdom 2 pp. 283-302. Charles River Media.

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