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Enhanced NPC Behaviour using Goal Oriented Action Planning - page 6 / 110

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6 / 110

      • 3.8.6

        Goal Manager .....................................................................................................36

    • 3.9

      The A* machine ........................................................................................................37

      • 3.9.1

        A* Node .............................................................................................................37

      • 3.9.2

        A* Storage...........................................................................................................38

      • 3.9.3

        A* Map...............................................................................................................38

      • 3.9.4

        A* Goal...............................................................................................................42

    • 3.10

      The planners............................................................................................................44

    • 3.11

      GOAP Controller.....................................................................................................44

    • 3.11

      FSM Design ............................................................................................................47

      • 3.11.1

        The Finite State Machine architecture ..............................................................47

      • 3.11.2

        The FSM Controller.........................................................................................47

Chapter 4. IMPLEMENTATION......................................................................................48

    • 4.1

      Standalone GOAP system..........................................................................................48

    • 4.2

      Agent Architecture.....................................................................................................51

    • 4.3

      Game-specific GOAP issues.......................................................................................52

    • 4.4

      Squad manager implementation ................................................................................55

    • 4.5

      FSM Implementation ................................................................................................56

Chapter 5. RESULTS AND DISCUSSION.......................................................................58

    • 5.1

      Extra game types........................................................................................................58

    • 5.2

      Experimental Plan .....................................................................................................59

    • 5.3

      Experimental Results and discussion..........................................................................61

Chapter 6. CONCLUSIONS .............................................................................................76 6.1 Future work...............................................................................................................77 APPENDICES....................................................................................................................81 APPENDIX A .................................................................................................................82

vi

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