The Capture the Flag results in figure 13 also highlight that even without any squad commands, the GOAP system scores more points than the FSM. The GOAP system with squads enabled defeated the FSM team with squads enabled by some distance. Interestingly, GOAP without squad commands also defeated the FSM system with squads enabled over several tests highlighting GOAPs superiority in working towards a goal. The Capture the Flag results show that GOAP carried out its squad tasks far more effectively than the FSMs. While the number of kills were close for several tests (e.g. the FSM with squads vs. the FSM without squads), the team with the squads enabled still scored higher thus showing the value of the squad coordination and tactics.