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Enhanced NPC Behaviour using Goal Oriented Action Planning - page 8 / 110

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LIST OF FIGURES

Figure 1 A Sample planning problem ....................................................................................6 Figure 2 C4 Agent Architecture...........................................................................................12 Figure 3 F.E.A.R. Agent Architecture..................................................................................13 Figure 4 High level agent architecture .................................................................................20 Figure 5 Blackboard comparison .........................................................................................24 Figure 6 Agent Architecture UML.......................................................................................27 Figure 7 Applying an action when planning ........................................................................33 Figure 8 Creation of the action-effect table..........................................................................40 Figure 9 Calculation of neighbours during A* search...........................................................41 Figure 10 GOAP System UML...........................................................................................46 Figure 11 Transitions between states ...................................................................................57 Figure 12 Last Man Standing & Deathmatch results...........................................................61 Figure 13 Capture the Flag Game Results ...........................................................................63 Figure 14 Domination Game Test Results ..........................................................................65 Figure 15 Average Distances between team members ..........................................................66 Figure 16 Number of plans formed vs. Number of state transitions.....................................70 Figure 17 Links between actions formed at run-time for GOAP..........................................72 Figure 18 Map 1 developed for the game ............................................................................94 Figure 19 Map 2 developed for the game ............................................................................94

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