X hits on this document

150 views

0 shares

0 downloads

0 comments

25 / 51

that ties us personally to such objects and that is the emotion that they convey to our minds. Jim Campbell, an expert in conveying emotions though physical installations, has answered that the real interactivity that takes place in “interactive” works is between the viewer and himself and not between the viewer and the object. [Whittaker, 1998]. So in order for an interactive device to be successful it must stimulate the user’s mind, in order for his/her mind to build a mental representation of an emotion, a memory or an actual person.

Based on the criteria that were covered the following hypothesis was formulated. Combining the features of KPN to display and transmit simple visual messages together with Hotpants/LittleVision idea of tangibility and finally with Web are you? feature to create emotional attachments within distant spaces. I intent to build a physical system that would combine the above factors. I believe that such a system would have an impact on its viewers and that it would suggest a way of enriching their surrounding space together with giving them the option to communicate if they feel like it. Such an experience with this kind of device would be beneficial and enriching for its users.

Physical Computing:

Using Everyday Objects as Communication tools

25

Document info
Document views150
Page views150
Page last viewedTue Dec 06 20:10:15 UTC 2016
Pages51
Paragraphs578
Words13463

Comments