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1.1

Research objectives

As we witness this paradigm shift from the machine space into the physical space, physical computing emerges and integrates with our surroundings. Initial objective of this dissertation is to investigate the sequence of this evolution. I believe that there is a clear step by step development from the Virtual Reality to Mixed Reality and finally to Physical Computing. This development followed not only the evolution of computers but also the evolution of the way we perceive computation in relation to space. After clarifying the notion of physical computing the aim of this paper is to present the results of an experimental prototype, in this case a table lamp. After some modifications applied to its circuit in order to embed some sort of computation it is tested as an alternative way of communication. The Purpose of this experiment is to demonstrate the power of embodiment that Physical Computing provides.

1.2

Overview

This paper is organized into four parts.

The first part identifies and clarifies the features of Physical Computing The second part presents related work that inspired this project The third part gives a thorough description of my prototype along with the findings of my experiments. And the fourth part evaluates the findings of my results and gives also some views of future development.

Physical Computing:

Using Everyday Objects as Communication tools

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