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A blank round or cartridge is defined as a round consisting of a black powder charge and absolutely nothing which could be construed as being a projectile. This could include but not necessarily be limited to staples, wads, etc.

A live round or cartridge is defined as a round consisting of a black powder charge and anything which could be construed as a projectile. This could include but not necessarily be limited to bullets, stones, etc.

Qualification

To qualify to handle arms of any kind, military members of the 2nd Delaware must meet two criteria:

1.  Foremost being strict age requirements, as follows:

a.

Age 16 - Must have parent’s written consent and demonstrate the ability to handle these firearms safely in training and re-enactment scenarios.

b.

Under 16 – Only if accompanied by their legal guardian, have passed the safety test and deemed competent by the commanding officer.

2.  The second qualification is a careful review of the individual by the 2nd Delaware leadership. All considerations of age are also subject to the laws of the State or Community in which the unit is reenacting.

Firearms Do’s and Don’ts

In the following list of Do’s and Don’ts. There is no inferred order of precedence.

Don’ts

a.

Do not bring real "live" rounds to any re-enactment.

b.

Do not smoke around black powder, especially when making rounds.

c.

Do not use Wonder wads, staples, tape, etc., when making blanks. They can become dangerous when fired from a gun.

d.

Do not carry a tompion beyond camp. Stow it in a safe place for the duration of the event.

e.

Do not place your face or hands over the muzzle of your gun. Keep your face and appendages at least 8 inches away from the muzzle.

f.

Do not load a pistol from a powder flask in the field. You may reload only with pre-rolled blanks.

g.

Do not fire your weapon toward crowds of any kind.

h.

Do not ram rounds in battle scenarios. Do not even withdraw your rammer.

i.

Do not allow spectators to handle your weapon under any circumstances.

j.

Do not bring modern firearms of any kind into a camp or re-enactment.

k.

Do not load your weapon unless commanded. If you leave a scenario with your weapon loaded, make absolutely sure to get permission or help before firing.

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