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User Interaction and Experience

Speech-to-Speech Translation 3D Printing

esture Recognition

Social Analytics Mobile Robots

Mesh Networks: Sensor

expectations

Wireless Power Media Tablet Augmented Reality

Private Cloud Computing Internet TV

3D Flat-Panel TVs and Displays 4G Standard ivity Streams

loud Computing Cloud/Web Platforms

Pen-Centric Tablet PCs

Video Search Autonomous Vehicles

Extreme Transaction Processing Tangible User Interfac

Internet Micropayment Systems Biometric Authentication Methods

Mobile Application Stores Idea Management

Microblogging

E-Book Readers Video Telepresence

Terahertz Waves Computer-Brain Interface

Context Delivery Architectur Human Augmentation

Broadband Over Power Lines Virtual Assistants

Electronic Paper

Speech Recognition cation-Aware Applications

Predictive Analytics Interactive TV

Consumer-Generated Media Public Virtual Worlds

As of August 2010

Technology Trigger

Peak of

Inflated Expectations

Trough of Disillusionment

Slope of Enlightenment

Plateau of Productivity

time

ears to mainstream doption:

less than 2 years

2 to 5 years

5 to 10 years

more than 10 years

obsolete before plateau

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