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Gamelog Assignment Feedback

  • Many students did a good job describing game play experiences.

    • Lots of fine detail

    • Good emotion

    • Likes/dislikes about gameplay

  • Challenge for this quarter is to shift your perspective from that of a game player to a game designer.

    • So, if a gameplay experience was positive, why was it positive

What elements of level design, core game mechanic, challenge, conflict, etc. contributed to it being so positive?

If a gameplay experience was negative, why was it negative

Why was the level design not good?

What specific aspects of the game were flawed, and hence contributed to your lack of enjoyment?

Are there one or two things that could be changed to fix the game? What are they?

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