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ASR4-2: Marked for Vengeance

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Othkurik

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MASTER GAME—Marked for Vengeance (2 Players)

Required Sets: 1 Battle for the UnderdarkMaster Set

The black dragon Othkurik thrashes in his sleep. He dreams of his own death.

The dragon is startled awake by a reporting minion. “Lord Othkurik, topsiders have invaded the Underdark, killing and looting as they go.”

“It is as I feared,” growls Othkurik in his booming voice. “While I slept, I had a premonition of my death. We must kill the warrior who slew me in my dream. We must keep this prophecy from coming to pass.”

Player 1’s Goal: Player 1 must have the Marked Hero (see “Setup” below) exit the cavern by moving onto an exit zone space.

Player 2’s Goal: Player 2 must destroy the marked Hero before it exits the cavern.

Setup: Choose one of the following two options.

Master Set Only: Player 1 starts with Ana Karithon, Darrak Amber- shard, Tandros Kreel, and Erevan Sunshadow. Player 2 starts with 1 Squad of Deepwyrm Drow, Pelloth, and Othkurik.

Master Set and Expansion Sets: Player 1 drafts or brings a pre-made 400-point Army that must include at least two Unique Heroes and cannot include Othkurik. Player 2 drafts or brings a pre-made 310-point Army that must include Othkurik.

Whichever setup option you choose, Player 1 starts in the blue start- ing zone. Player 2 starts in the purple starting zone. (Note: Othkurik is not placed at the start of the game.)

Online Exclusive Game Scenarios

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ROUND MARKER TRACK

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Place the Talisman of Defense Treasure Glyph symbol-side up where shown.

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Marked Hero: Before placing order markers for the first round, Player 2 randomly chooses one Unique Hero in Player 1’s Army and secretly writes the name of that Hero on a piece of paper. Place that piece of paper off to the side of the battlefield out of sight of Player 1. That Hero is now the Marked Hero.

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Special Rules

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Chased by Othkurik: Player 2 does not place Othkurik at the start of the game. At the end of Round 3, Player 2 places Othkurik on the 2 spaces behind Player 1’s starting zone as shown.

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On the Run: When a figure in Player 1’s Army moves onto an exit zone space, that figure is immediately removed from the battlefield.

Exit Zone: Exit zone spaces are marked on the map with an

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Treasure Glyph Trap: Roll the 20-sided die. If you roll a 1-5, do not reveal the Treasure Glyph. Instead, the figure that set off the trap ends its turn, and all unrevealed order markers are removed from that figure’s Army Card.

Victory: Player 2 wins when the Marked Hero figure is destroyed. Player 1 wins when the Marked Hero figure moves onto an exit zone space.

If neither player has won by the end of Round 8, the player with the most points on the battlefield wins (see “Scoring” on page 13 in the Battle for the Underdark Master Game).

©2010 Hasbro. All Rights Reserved.

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