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4.3 A dynamic systems view of narrative

As an alternative to authorial and structural narrative approaches, we have proposed a

process view of narrative as a dynamic system building itself from the interactions of

its own narrative elements and factors. The consideration of the user and his or her

behaviour as a primary resource for the storytelling system, brings a different

perspective to the role of the user within the story, a character based interactive

storytelling system. User and character together should provide, under the supervision

of a “Drama manager”, the material needed for the formation, development and

unfolding of the narrative.

The idea of a story manager is not new in AI and VR [6], however we propose a

somewhat different approach. Previous drama managers generally assessed the state

of a story along one or several possible storylines and redirected it differently

according to past events by introducing and running pre-defined story elements. Our

approach to a story manager is motivated by the examples above. The LRPG Game-

Master does not in fact intervene in the course of the narrative in the same way

existing story managers propose. The Game-Master 's intervention criterion is what is

satisfactory for the players rather than what plot element comes next. The distinction

between the two is may not be evident in the sense that the goal of the story manager

is, by providing the users with an interesting story, to satisfy them on a narrative plan.

Where the LRPG-based drama manager we are proposing differs from classic “plot”

based drama manager, is that if, for instance, the user is clearly enjoying the

performance of a certain task, that the task is completed is not a reason to stop the

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